Arguably the hardest achievement to get in the game Balatro is Completionist++, which requires you to beat Gold Stake with all 150 jokers. While you can track this in the game, I thought it would be useful to track outside the game.
You can click each joker to add a gold sticker to it. (If the sound of me making pop noises gets annoying, there's a mute button in the upper-right.)
You can sort the jokers alphabetically or in the order they appear in the Collections menu in the game. You can also filter the list down if you're looking for a specific joker. Clicking the reset button will remove the gold stickers from all jokers.
I hope you find this useful!
Mike Aparicio @peruvianidol.com mikeaparicio.com
Built with Eleventy. Icons by Lucide.
0 of 150
+4 Mult
Common
Played cards with Diamond suit give +3 Mult when scored
Played cards with Heart suit give +3 Mult when scored
Played cards with Spade suit give +3 Mult when scored
Played cards with Club suit give +3 Mult when scored
+8 Mult if played hand contains a Pair
+12 Mult if played hand contains a Three of a Kind
+10 Mult if played hand contains a Two Pair
+12 Mult if played hand contains a Straight
+10 Mult if played hand contains a Flush
+50 Chips if played hand contains a Pair
+100 Chips if played hand contains a Three of a Kind
+80 Chips if played hand contains a Two Pair
+100 Chips if played hand contains a Straight
+80 Chips if played hand contains a Flush
+20 Mult if played hand contains 3 or fewer cards
X1 Mult for each empty Joker slot. Joker Stencil included (Currently X1)
Uncommon
All Flushes and Straights can be made with 4 cards
Retrigger all card held in hand abilities
Go up to -$20 in debt
When Blind is selected, destroy Joker to the right and permanently add double its sell value to it's Mult (Currently +0 Mult)
+30 Chips for each remaining discard
+15 Mult when 0 discards remaining
Adds one Stone card to the deck when Blind is selected
X4 Mult every 6 hands played5 remaining
1 in 4 chance for each played 8 to create a Tarot card when scored (Must have room)
+0-23 Mult
Retrigger all played cards in final hand of the round
Adds double the rank of lowest ranked card held in hand to Mult
1 free Reroll per shop
Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored
Gives X0.2 Mult for each Steel Card in your full deck (Currently X1 Mult)
Played face cards give +30 Chips when scored
+3 Mult for each Joker card (Currently +0 Mult)
Earn $2 per discard if no discards are used by end of the round
Retrigger each played 2, 3, 4, or 5
All cards are considered face cards
+15 Mult - 1 in 6 chance this is destroyed at the end of round.
Played cards with even rank give +4 Mult when scored (10, 8, 6, 4, 2)
Played cards with odd rank give +31 Chips when scored (A, 9, 7, 5, 3)
Played Aces give +20 Chips and +4 Mult when scored
Played face cards have a 1 in 2 chance to give $2 when scored
Adds the number of times poker hand has been played this run to Mult
This Joker gains +1 Mult per consecutive hand played without a scoring face card (Currently +0 Mult)
1 in 4 chance to upgrade level of played poker hand
Gains $3 of sell value at end of round
When Blind is selected, gain +3 Hands and lose all discards
X3 Mult if all cards held in hand are Spades or Clubs
Gains +15 Chips if played hand contains a Straight (Currently +0 Chips)
+100 Chips - -5 Chips for every hand played
If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand
Rare
Every played card counts in scoring
+2 Chips for each remaining card in deck (Currently +104 Chips)
If first hand of round is a single 6, destroy it and create a Spectral card (Must have room)
This Joker gains X0.1 Mult every time a Planet card is used (Currently X1 Mult)
Every played card permanently gains +5 Chips when scored
Earn $5 if 3 or more face cards are discarded at the same time
+1 Mult per hand played -1 Mult per discard (Currently +0 Mult)
Create a Tarot card if poker hand contains an Ace and a Straight (Must have room)
Earn $4 if poker hand is a [Poker Hand], poker hand changes at end of round
X3 Mult - 1 in 1000 chance this card is destroyed at the end of round
X3 Mult if played poker hand has already been played this round
This Joker gains +3 Mult when any Booster Pack is skipped (Currently +0 Mult)
When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker (Currently X1 Mult)
This Joker gains +4 Chips if played hand has exactly 4 cards (Currently 0 Chips)
If poker hand is a Straight Flush, create a random Spectral card (Must have room)
When Blind is selected, create 2 Common Jokers (Must have room)
This Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement (Currently X1 Mult)
Allows Straights to be made with gaps of 1 rank (ex: 10 8 6 5 3)
This Joker gains X0.25 Mult every time a playing card is added to your deck (Currently X1 Mult)
Create a Tarot card if hand is played with $4 or less
Each King held in hand gives X1.5 Mult
Earn $1 for each 9 in your full deck at end of round (Currently $4)
Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated
This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand (Currently X1 Mult)
All played face cards become Gold cards when scored
Sell this card to disable the current Boss Blind
First played face card gives X2 Mult when scored
Add $1 of sell value to every Joker and Consumable card at end of round
+5 hand size, reduces by 1 each round
+4 Mult for each card below [the deck's starting size] in your full deck (Currently +0 Mult)
Each face card held in hand has a 1 in 2 chance to give $1
Earn $5 for each discarded [rank], rank changes every round
Earn an extra $1 of interest for every $5 you have at end of round
1 in 2 chance to create a Tarot card when any Booster Pack is opened (Must have room)
+1 Mult per Tarot card used this run (Currently +0)
+1 hand size
+1 discard each round
Gives +25 Chips for each Stone Card in your full deck (Currently +0 Chips)
Earn $4 at end of round
This Joker gains X0.25 Mult every time a Lucky card successfully triggers (Currently X1 Mult)
Uncommon Jokers each give X1.5 Mult
+2 Chips for each $1 you have (Currently +0 Chips)
Sell this card to create a free Double Tag
If first discard of round has only 1 card, destroy it and earn $3
This Joker gains +2 Mult per reroll in the shop (Currently +0 Mult)
+20 Mult - -4 Mult per round played
This Joker gains +2 Mult if played hand contains a Two Pair (Currently +0 Mult)
Each played card with [suit] gives X1.5 Mult when scored, suit changes at end of round
X2 Mult, loses X0.01 Mult per card discarded
Each played 10 or 4 gives +10 Chips and +4 Mult when scored
Retrigger all cards played for the next 10 hands
This Joker gains +3 Chips per discarded [suit] card, suit changes every round (Currently +0 Chips)
Played face cards give +5 Mult when scored
This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated (Currently X1 Mult)
Played Gold cards earn $4 when scored
Prevents Death if chips scored are at least 25% of required chips self destructs
X3 Mult on final hand of round
Retrigger all played face cards
Adds the sell value of all other owned Jokers to Mult (Currently +1 Mult)
+2 hand size, -1 hand per round
When round begins, add a random playing card with a random seal to your hand
Hearts and Diamonds count as the same suit, Spades and Clubs count as the same suit
X0.25 Mult for each Blind skipped this run (Currently X1 Mult)
Retrigger first played card used in scoring 2 additional times
Played cards with Diamond suit earn $1 when scored
1 in 2 chance for played cards with Heart suit to give X1.5 Mult when scored
Played cards with Spade suit give +50 Chips when scored
Played cards with Club suit give +7 Mult when scored
This Joker gains X0.75 Mult for every Glass Card that is destroyed (Currently X1 Mult)
Joker, Tarot, Planet, and Spectral cards may appear multiple times
X3 Mult if poker hand contains a Diamond card, Club card, Heart card, and Spade card
Copies ability of Joker to the right
This Joker gains +8 Chips when each played 2 is scored (Currently +0 Chips)
+3 discards each round, -1 hand size
Doubles all listed probabilities (ex: 1 in 3 -> 2 in 3)
Each played [rank] of [suit] gives X2 Mult when scoredCard changes every round
X2 Mult if played hand has a scoring Club card and a scoring card of any other suit
Earn $8 if played hand triggers the Boss Blind ability
This Joker gains X0.5 Mult for every Jack discarded this round (Currently X1 Mult)
X2 Mult if played hand contains a Pair
X3 Mult if played hand contains a Three of a Kind
X4 Mult if played hand contains a Four of a Kind
X3 Mult if played hand contains a Straight
X2 Mult if played hand contains a Flush
+250 Chips,-2 hand size
After 2 rounds, sell this card to Duplicate a random Joker (Currently 0/2) (Removes Negative from copy)
Copies the ability of leftmost Joker
Earn $1 at end of round per unique Planet card used this run
Each Queen held in hand gives +13 Mult
X3 Mult if you have at least 16 Enhanced cards in your full deck (Currently 0)
Create a Tarot card when Blind is selected (Must have room)
All Planet cards and Celestial Packs in the shop are free
Upgrade the level of the first discarded poker hand each round
+2 Mult for every $5 you have (Currently +0 Mult)
This Joker gains X1 Mult when a face card is destroyed (Currently X1 Mult)
Legendary
Played Kings and Queens each give X2 Mult when scored
This Joker gains X1 Mult every 23 [23] cards discarded(Currently X1 Mult)
Disables effect of every Boss Blind
Creates a Negative copy of 1 random consumable card in your possession at the end of the shop